Primarchs are the main "game pieces" in Atlas that carry troops, move to different locations, and give different bonuses when attacking others or defending against attacks in Atlas. There are five Primarchs: Fighter, Destroyer, Rusher, Sieger, and Taunter. These can be summoned in the Primarch Menu.
The Fighter is the first Primarch that a player receives in Atlas. It begins at level 1 and is the only Primarch that can be used or obtained until it is level 5. You level up your fighter with Glory and Gold. Once your Fighter is level 5, you may research any of the other Primarchs.
Who should use the Fighter Primarch?
Individuals should only use the Fighter Primarch until they have another Primarch. Once a player has obtained other Primarchs, the Fighter should not be used.
Glory is the Atlas version of experience and is represented by a medal icon with a "G" in it. You gain Glory by killing enemy troops with your primarch - either by attacking them directly or by being attacked. To read more on the mechanics of Glory, please see our Glory page (page not ready yet).
Remember that your team may have requirements about "hunting Glory" to ensure your team has enough troops to take over or keep your land. Having enough troops in reserve "just in case" is much more important than getting Glory.
Once your Fighter is level 5, you have the ability to choose from the four remaining Primarchs: the Destroyer, Taunter, Rusher, and Sieger. Each Primarch costs 1.5m gold to research, but once that is done you can summon them freely to use! Keep reading to see more of the details about each Primarch and advice on which to use.
The Destroyer is like a beefed up Fighter. It is a balanced Primarch that isn't bad for attacking and isn't bad for defending - it is very even and well balanced, but this also means that it isn't great for attacking or defending either.
Who should use the Destroyer Primarch?
Players who do not want to think too much about strategy in attacking and defending
Players with only one Primarch Slot and who won't get another for awhile
The Trapper is a defensive Primarch that should only be used for defending and never used to attack. This Primarch has the special ability to "trap" another Primarch for a set period of time. Trapping another Primarch removes their abilities and keeps them from moving away. The duration of the trap is directly related to the number of troops on the Trapper. The potential trap duration is increased as the Trapper levels, and is decreased if the Rusher is not carrying its maximum number of troops.
This Primarch is a great choice and one that is useful for players of all levels due to it's trap ability. This is a Primarch that should remained summoned at all times when a player is offline due to it's high defensive stats.
Who should use the Trapper Primarch?
Players with a second Primarch slot
Literally all players with a second Primarch slot
The Taunter is a defensive Primarch that should only be used for defending and never used to attack. This Primarch has the special ability to "taunt" another Primarch and make itself the target instead of any other friendly Primarch in the area. When an enemy attacks a Primarch at a location with a Taunter present, the Taunter will become the target of the attack instead. After losing 10% of its Troop count, the Taunter's Taunt ability will go on cooldown for an amount of time based on the Taunter's level. A Taunter can only Taunt a Primarch with fewer Troops than itself.
Who should use the Taunter Primarch?
Players with a third Primarch Slot
Players that have a vastly stronger base (read: near max) compared to their team (& more than one Primarch Slot)
The Sieger is an offensive Primarch that should only be used to attack and should never be left in a vulnerable position where it can be easily attacked. This Primarch has the special ability to reduce the attack and defense bonus granted by an enemy Fort by a flat amount based on Sieger's level. This ability stacks additively with other Siegers at a Fort's location.
Who should use the Sieger Primarch?
Players with a third Primarch Slot
Players with high dragons for their team (& more than one Primarch Slot)
Players with strong dragons who can fly very well (& more than one Primarch Slot)